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	<title>Flowerlark Studios &#187; Gaming</title>
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	<link>http://www.flowerlarkstudios.com</link>
	<description>Comics and Blogs by Lee</description>
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		<title>Game reviews moving to Epic Fail site</title>
		<link>http://www.flowerlarkstudios.com/2011/11/15/game-reviews-moving-to-epic-fail-site/</link>
		<comments>http://www.flowerlarkstudios.com/2011/11/15/game-reviews-moving-to-epic-fail-site/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 23:30:15 +0000</pubDate>
		<dc:creator>Lee</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://www.flowerlarkstudios.com/?p=557</guid>
		<description><![CDATA[Now that Epic Fail is running wordpress it&#8217;s much easier to write and archive blogs. For that reason all future game reviews that I write will appear on the Epic Fail site section instead of the mainpage since EF is video game themed to begin with. Speaking of which, there is now a new review [...]]]></description>
			<content:encoded><![CDATA[<p>Now that Epic Fail is running wordpress it&#8217;s much easier to write and archive blogs.  For that reason all future game reviews that I write will appear on the Epic Fail site section instead of the mainpage since EF is video game themed to begin with.  Speaking of which, there is now a new review for you all to read, this time for the DSiWare version of Cut the Rope.  <a href="http://www.flowerlarkstudios.com/ef/2011/11/15/game-review-cut-the-rope/">Click here to read it!</a>
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		<title>(Game Review) Let&#8217;s Create! Pottery</title>
		<link>http://www.flowerlarkstudios.com/2011/08/30/game-review-lets-create-pottery/</link>
		<comments>http://www.flowerlarkstudios.com/2011/08/30/game-review-lets-create-pottery/#comments</comments>
		<pubDate>Tue, 30 Aug 2011 05:12:18 +0000</pubDate>
		<dc:creator>Lee</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.flowerlarkstudios.com/?p=498</guid>
		<description><![CDATA[Most people play video games to take a break from the frustrations of life. However, fast-paced and difficult games can be anything but a relaxing experience. Fortunately there are a wealth of &#8216;casual games&#8217; out there for those of us who want to chill out instead of getting writer&#8217;s cramp from gripping our styluses so [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://flowerlarkstudios.com/images/pottery3.jpg" align="left">Most people play video games to take a break from the frustrations of life.  However, fast-paced and difficult games can be anything but a relaxing experience.  Fortunately there are a wealth of &#8216;casual games&#8217; out there for those of us who want to chill out instead of getting writer&#8217;s cramp from gripping our styluses so hard.  And those who are also artistic or even just a little creative, can look no further for a soothing experience than Infinite Dream&#8217;s DSiWare download, Let&#8217;s Create! Pottery.</p>
<p>Let&#8217;s Create! Pottery is about exactly what you think it is.  It&#8217;s a pottery making simulation.  You are given a wheel and a cylinder of clay and must use the DSi stylus to shape it.  Once you are happy with it it can be fired and painted and decorations added.  When you&#8217;re pleased with the final result, you can fire your glaze and then either save your piece in a gallery or auction it off to earn coins to buy more colours, patterns, and clays from the shop.  Initially you will get commissions from in-game characters where you must match your piece to the provided photograph as exactly as possible.  Don&#8217;t expect to be able to get the full 10 stars for every piece, though.  The game&#8217;s controls are finicky enough to make getting full marks on everything pretty much impossible.</p>
<p><img src="http://flowerlarkstudios.com/images/pottery4.jpg" align="right">The commission section of the game is also incredibly short.  You get to fashion about a dozen pots for others before it&#8217;s over, leaving you with no more goals to work towards.  All that&#8217;s left is the zen experience of making pots.  Not necessarily a bad thing, but it gets dull fast.</p>
<p>In all, Let&#8217;s Create! Pottery is a nice game while the appeal lasts.  Unfortunately that is a fairly short span of time unless you just really like making virtual pottery for no other reason than for the enjoyment of it.  The beautiful graphics and soothing forest sounds make for an excellent relaxing game, but for $5, the amount of content is seriously lacking.</p>
<div align="center">
<h1>7/10</h1>
</div>
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		<title>(Game Review) Battle of Giants: Dragons</title>
		<link>http://www.flowerlarkstudios.com/2011/08/23/game-review-battle-of-giants-dragons-2/</link>
		<comments>http://www.flowerlarkstudios.com/2011/08/23/game-review-battle-of-giants-dragons-2/#comments</comments>
		<pubDate>Wed, 24 Aug 2011 03:18:57 +0000</pubDate>
		<dc:creator>Lee</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.flowerlarkstudios.com/?p=480</guid>
		<description><![CDATA[There are some games out there that really shine. They have the opportunity to make something great and they do, exceeding all expectations. Then there&#8217;s games that you can tell have tremendous potential, but it is never exploited, and instead of a great game you get a watered down version of something that could have [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://flowerlarkstudios.com/images/dragons2.jpg" align="right">There are some games out there that really shine.  They have the opportunity to make something great and they do, exceeding all expectations.  Then there&#8217;s games that you can tell have tremendous potential, but it is never exploited, and instead of a great game you get a watered down version of something that could have been amazing.  Ubisoft Quebec&#8217;s game Battle of Giants: Dragons (Combat of Giants in some regions) for the Nintendo DS is one of the latter.</p>
<p>The race of noble dragons was once hunted by mankind for the powerful gems they protected.  A fierce battle raged against humans and dragons.  Eventually the noble dragons emerged victorious, however, they were severely weakened.  The fallen dragons took this opportunity to plunge the dragon world Tammabukku into an age of darkness that would last 100 years.  Now a you, a young descendent of the noble dragons, must recapture the powerful gems the fallen dragons stole and become the new Dragon Lord. </p>
<p>It all sounds a lot more exciting than it ended up being.</p>
<p><img src="http://flowerlarkstudios.com/images/dragons5.jpg" align="left">Battle of Giants: Dragons is basically a fighting game.  You explore 3 areas in each of the 4 different regions of Tammabukku, the air, ice, fire, and earth regions, battling every dragon you encounter.  Two of these dragons in each level hold special elemental gems that allow for more and more powerful attacks, depending on whether you equip the gems that match your dragon&#8217;s element.  At the start of the game you can choose one of the four elements, each of which has a special ability (regeneration for ice and wind dragons, poison for earth, burning for fire).  You get to customise your dragons appearance (my favourite part of the game) and will unlock new body parts and colours as you go.  Once you clear all 12 levels as one element of dragon, you must choose another until you&#8217;ve played through as all 4 dragons.  There is also a multiplayer feature in which you can pit your dragons against your friends&#8217; with up to four players battling in turns.</p>
<p>Everything is controlled with the stylus.  This isn&#8217;t necessarily a bad thing, but button controls would have made a lot more sense for a fighting game as they would allow for a more complex system of battling.  As it is, the game is too simplistic.  To battle, you simply attack, dodge, or block.  Once you attack you must tap on the gem you want to use and then connect the dots on the screen to do damage.  Outside of battle you are given goals in the field.  Basically you fly around the map and burn crystals to unlock new areas or get the bad dragons to appear.  Every now and then you get to smash a crystal instead of burning it, but don&#8217;t expect to get to do that too often.  That would be, you know, too much variety.  So as you can imagine, after the first dragon, things get pretty repetitive.  Sometimes the levels are even exactly the same.  There are hidden bosses in each level that can spice things up a bit.  The game will pit you against things like a UFO, a robot, or a set of drums.  But if you&#8217;re like me you&#8217;ll find this ridiculousness ruins the atmosphere of the game and simply skip those battles.</p>
<div align="center"><img src="http://flowerlarkstudios.com/images/dragons1.jpg"></div>
<p>The aesthetics are by far this game&#8217;s best attribute.  The dragons and backgrounds aren&#8217;t the best on the DS, but they are very beautiful- as is the music.  They obviously put a lot more effort into the visual and audio aspects than into gameplay, and it was the awesome animations and pleasing aesthetics that made this game enjoyable for me (apart from the fact that I just REALLY love dragons).</p>
<div align="center"><img src="http://flowerlarkstudios.com/images/dragons3.jpg">  <img src="http://flowerlarkstudios.com/images/dragons4.jpg"></div>
<p>This game seemed to have such enormous potential to really be amazing, and it was frustrating to find out that it didn&#8217;t exploit any of the opportunities it had to be great.  Between stylus controls limiting the complexity of battle and the dull tasks to complete on the map, the game just fell flat. Though I actually did enjoy this game disproportionately  to its quality.  The simplistic gameplay and high repetition would be a turn-off to most players, but I would recommend it to both kids and those (like me) who just love to watch pretty dragons fly around and beat the crap out of each other.</p>
<div align="center">
<h1>7/10</h1>
</div>
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		<title>(Game Review) DodoGo!</title>
		<link>http://www.flowerlarkstudios.com/2011/08/08/game-review-dodogo/</link>
		<comments>http://www.flowerlarkstudios.com/2011/08/08/game-review-dodogo/#comments</comments>
		<pubDate>Mon, 08 Aug 2011 17:27:03 +0000</pubDate>
		<dc:creator>Lee</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.flowerlarkstudios.com/?p=466</guid>
		<description><![CDATA[EDIT: Hey look, as of 8/9/11 I&#8217;m #11 in the world rankings! The French company Neko Entertainment (French company with a Japanese name? Huh?) was putting together a retail puzzler called DodoGo, yet for some reason or another, the game ended up being split in half and offered as two DSiWare downloads: DodoGo! and DodoGo! [...]]]></description>
			<content:encoded><![CDATA[<p>EDIT: Hey look, as of 8/9/11 <a href="http://www.dodogohome.com/index.php/">I&#8217;m #11 in the world rankings!</a></p>
<p><img src="http://flowerlarkstudios.com/images/dodogo1.jpg" align="left"><br />
The French company Neko Entertainment (French company with a Japanese name? Huh?) was putting together a retail puzzler called DodoGo, yet for some reason or another, the game ended up being split in half and offered as two DSiWare downloads: DodoGo! and DodoGo! Challenge, both of which are big fish in a small pond- outshining most other games available in the e-shop.</p>
<p>It&#8217;s a tropical island in the time of the dinosaurs, and the dodos are in danger!  A tidal wave has swept over their nests and scattered the eggs all over the island and adjacent islands, and it&#8217;s all up to you to get them safely back to their nests.  But the diabolical  Caiman Vinicius has his eyes on some eggcellent dinners, and goes about setting all the animals on the islands against the eggs.</p>
<p><img src="http://flowerlarkstudios.com/images/dodogo3.jpg" align="right"><br />
If you&#8217;ve played Mario vs Donkey Kong: March of the minis, then you&#8217;ll be familiar with DodoGo&#8217;s gameplay style. You are given a certain number of tools to use on each of the 160 normal levels and 32 bonus levels that comprise DodoGo! and DodoGo! Challenge, which you must use strategically to get the eggs in the nest and in a good mood.  With these tools you can alter the landscape in order to avoid hazards that will lead the Dodo eggs to their doom and ultimately, their extinction (though you kind of have to wonder what the point is when they went extinct anyway). The ways in which you manipulate the stages are nearly endless.  You can blast, burn, cut, spring, dig, smash&#8230; the list goes on and on.  And not only are there hazards in the landscape, but some levels contain the animals that Vinicius has pitted against you.  These animals must either be avoided or used to your advantage. You are awarded medals based on your performance at the end of each level.  The goal is to save at least one egg in each level, though you must save all of them to get a medal. In the bonus levels you control an automated robo-egg.  Your goal in these is to collect all the targets scattered about in order to unlock goodies like new avatars, disguises for your eggs and jokers, which can be used to skip the exceptionally nasty levels.</p>
<p> The game is played using all touch controls, though the D-pad can be used to scroll about the area (or the ABXY buttons if you&#8217;re left-handed), which is extremely helpful as you work on the many tricky puzzles.  </p>
<p>As far as aesthetics go, the game is very pleasing.  The stylised cel-shaded graphics and catchy music fit the goofy theme of the game.  The soundtracks during the actual levels do a good job of staying in the background and not getting annoying if you&#8217;re struggling for a long time on a particularly devious puzzle.</p>
<p>Their are a few drawbacks, though my gripes are small.  The controls usually go smoothly, but can be touchy, especially when you need to stop an egg from blundering into a  hazard.  They won&#8217;t always respond to your commands which led to quite a few do-overs.  DodoGo also had it&#8217;s fair share of bugs.  Sometimes an egg would die but I could still see it there, though it was like a ghost and completely unresponsive to any commands.  Also in Dodogo Challenge, one of the cutscenes seemed to be missing its sound.  Then there are disguises that you can equip to your eggs to make the experience extra-silly.  The disguises are different in DodoGo! and DodoGo! Challenge, yet in Challenge when you equip a disguise, it appears in the levels as one of the disguises from the first game.  It may not impede your puzzle-solving, but it is slightly annoying.</p>
<div align="center"><img src="http://flowerlarkstudios.com/images/dodogo2.jpg"></div>
<p>DodoGo! is a game full of charm.  Those silly, laughing eggs can&#8217;t help but make you smile as the roll and bounce about the levels to their nests.  Not only that, but it&#8217;s a challenging game that will stretch the limits of your creativity and ability to think outside the box.  Though the initial tutorial levels go a bit slowly, you&#8217;ll soon find yourself immersed in a wealth of tricky and varied levels that really require your best thinking cap to get through.  And the replayability is high because you&#8217;ll want to keep doing levels over to get the highest score on each.  While it does have some drawbacks DodoGo! is by far the best and most fun puzzle game I have ever played.  It&#8217;s well worth the $8 (plus $5 if you want to pick up Challenge as well) and then some.  I have a hard time figuring out why this didn&#8217;t become a retail game, because it&#8217;s certainly more than good enough.</p>
<div align="center">
<h1>9/10</h1>
</div>
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		<title>(Game Review) Shantae: Risky&#8217;s Revenge</title>
		<link>http://www.flowerlarkstudios.com/2011/08/05/game-review-shantae-riskys-revenge/</link>
		<comments>http://www.flowerlarkstudios.com/2011/08/05/game-review-shantae-riskys-revenge/#comments</comments>
		<pubDate>Fri, 05 Aug 2011 16:06:05 +0000</pubDate>
		<dc:creator>Lee</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.flowerlarkstudios.com/?p=447</guid>
		<description><![CDATA[Since I got my DSi I have been playing a lot of downloads. And by a lot I mean a pretty unhealthy amount. Being bored and being a writer has made me want to flex my essay skills with a few reviews of some of the games I&#8217;ve played. While I am no professional gamer [...]]]></description>
			<content:encoded><![CDATA[<p>Since I got my DSi I have been playing a lot of downloads.  And by a lot I mean a pretty unhealthy amount.  Being bored and being a writer has made me want to flex my essay skills with a few reviews of some of the games I&#8217;ve played.  While I am no professional gamer or professional reviewer, I do hope that they will still be informative.  So without further ado, here is the latest game I finished (with 100% completion I might proudly add):</p>
<h2>Shantae: Risky&#8217;s Revenge</h2>
<p><img src="http://flowerlarkstudios.com/images/shantae3.jpg" align="left"><br />
In the sequel to the popular Shantae, we revisit Sequin Land for more ponytail action.  The original installment was for Gameboy Colour and is virtually non-existent today, so don&#8217;t feel bad if you&#8217;ve never heard of it before.  I hadn&#8217;t.  But now we deprived people can enter the Shantae universe and enjoy all it has to offer.</p>
<p>Shantae is a half-genie bellydancer employed as the guardian of her home, Scuttletown.  Things are peaceful&#8230; but only for about the first two minutes of the game.  Risky Boots, once thwarted by Shantae is taking her revenge by stealing a very important artifact- a magic lamp- from Shantae&#8217;s uncle.  Now Shantae must race (or dance) to find the three magical seals before Risky does so that the horrors within the lamp will not be unleashed.</p>
<p>Shantae is an action/ adventure platformer with RPG style exploration and freedom of movement.  You control our hair-whipping half-genie as she explores the areas and dungeons around Scuttletown in  search of items and seals, learning a few new tricks along the way.  It features old-school style gameplay but unlike most old-school games, it&#8217;s not incredibly frustrating for those who weren&#8217;t playing in that era (like me). </p>
<p>One minor gripe is that it really doesn&#8217;t take advantage of the two screens.  The action is on the top screen while the bottom screen is taken up either by an item list or an absolutely useless map.  </p>
<p>The graphics may look Gameboy style at first, until you see Shantae move.  The animations are incredibly fluid and the scenery beautifully detailed.  What&#8217;s more, the environments (in a few areas, anyway) are layered so that you can see baddies moving around on the next plane in the background of the plane you&#8217;re on.</p>
<div align="center"><img src="http://flowerlarkstudios.com/images/shantae1.jpg">      <img src="http://flowerlarkstudios.com/images/shantae2.jpg"></div>
<p>As far as controls go, they&#8217;re smooth as silk.  Most of what you do will be button controlled.  The addition of some touch-screen commands, however, feels awkward and out of place, not to mention annoying.  To equip an item you have to tap on it.  This can get hairy when you&#8217;re fighting and dodging on the top screen with hordes of enemies surrounding you and you have to look at the bottom screen to quickly switch out items.  A button control for this would have made a lot more sense.</p>
<p>The only other gripe- which may not even be perceived as a gripe to some- is the obscurity of where to go next, most often in the dungeons.  Characters will give you clues as to the next big step if you&#8217;re so inclined to talk to them, but generally you&#8217;re going to get lost a lot and have to criss-cross dungeons trying to figure out where the heck you go now.  Many might see that as a refreshing challenge, though, and not mind a little elbow grease when it comes to finding their way.</p>
<p>In all Shantae was a thoroughly enjoyable game.  It and Dodogo! are the most professionally presented games with the most polish in the e-shop.  It really feels like you&#8217;re playing a retail game instead of a download.  While Shantae may be rather short and more expensive than any other DSiWare game, I don&#8217;t regret one penny of the $12 I spent on it.  This is very rare for me to say, and usually reserved only for Pokémon and Zelda games, but I think I&#8217;m going to play this one again.</p>
<div align="center">
<h1>8.5/10</h1>
</div>
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		<title>493 reasons why I need a life…</title>
		<link>http://www.flowerlarkstudios.com/2011/02/27/493-reasons-why-i-need-a-life/</link>
		<comments>http://www.flowerlarkstudios.com/2011/02/27/493-reasons-why-i-need-a-life/#comments</comments>
		<pubDate>Sun, 27 Feb 2011 17:48:39 +0000</pubDate>
		<dc:creator>Lee</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[pokémon]]></category>

		<guid isPermaLink="false">http://www.flowerlarkstudios.com/2011/02/27/493-reasons-why-i-need-a-life/</guid>
		<description><![CDATA[Yes, my geekdom has reached a new low. Yesterday I completed the national pokedex on Heartgold. Just in time for white to come out and force me to collect another 150+ .]]></description>
			<content:encoded><![CDATA[<p>Yes, my geekdom has reached a new low.  Yesterday I completed the national pokedex on Heartgold.  Just in time for white to come out and force me to collect another 150+ <img src='http://www.flowerlarkstudios.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> .</p>
<p><a href="http://www.flowerlarkstudios.com/wp-content/uploads/2011/02/493_reasons_why_i_need_a_life_by_flowerlark-d3ah8uf.jpg" rel="lightbox[396]"><img src="http://www.flowerlarkstudios.com/wp-content/uploads/2011/02/493_reasons_why_i_need_a_life_by_flowerlark-d3ah8uf-150x150.jpg" alt="" title="493_reasons_why_i_need_a_life_by_flowerlark-d3ah8uf" width="150" height="150" class="aligncenter size-thumbnail wp-image-395" /></a>
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		<title>How to take DS screenshots with a camera</title>
		<link>http://www.flowerlarkstudios.com/2010/09/18/how-to-take-ds-screenshots-with-a-camera/</link>
		<comments>http://www.flowerlarkstudios.com/2010/09/18/how-to-take-ds-screenshots-with-a-camera/#comments</comments>
		<pubDate>Sat, 18 Sep 2010 19:17:21 +0000</pubDate>
		<dc:creator>Lee</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.flowerlarkstudios.com/?p=371</guid>
		<description><![CDATA[Some of you might remember I did a blog a while back where I experimented with taking DS screenshots with a camera&#8230; with varying degrees of success. Well, I&#8217;ve unlocked the secret to taking pretty clear screenshots with a digital camera. They don&#8217;t look professional, but they&#8217;re not bad for home-grown. As I mentioned in [...]]]></description>
			<content:encoded><![CDATA[<p>Some of you might remember I did a <a href="http://www.flowerlarkstudios.com/2010/02/12/ds-screenshots/">blog</a> a while back where I experimented with taking DS screenshots with a camera&#8230; with varying degrees of success.  Well, I&#8217;ve unlocked the secret to taking pretty clear screenshots with a digital camera.  They don&#8217;t look professional, but they&#8217;re not bad for home-grown.  As I mentioned in my previous blog, cables that allow you to take professional screenshots for a DS are not available to the general public, so we&#8217;ll have to make do without.  First, grab your digital camera and set up your DS.  Make sure it lies still.  Taking screens of moving objects won&#8217;t turn out all that well, so get your game to a pretty still screen that you want a picture of.  You might want to set up your DS so it&#8217;s standing up, then use a tripod to steady your camera across from it.  If you don&#8217;t have a tripod, just try to hold as still as possible as you snap the photo or it&#8217;ll be all blurry.  Now, a dark room is preferable, and you might want to use a low light setting on your DS or it&#8217;ll be washed out.  Now set your camera to &#8216;super macro.&#8217;  Get your camera as close as possible to the DS screen- about until the screen fills the viewer of your camera.  NOTE- this setup may vary from camera to camera.  You&#8217;re going to have to experiment a little and find what works best for you.  Now, if you&#8217;ve done it right, it&#8217;ll look a bit like this:<br />
<img src="http://flowerlarkstudios.com/images/screensample.jpg" width="430" height="327"><br />
Don&#8217;t worry, that weird Escher bubble will go away once you load it on your computer and shrink it down.  It&#8217;ll look kinda wall-eyed, but overall, it&#8217;s pretty clear.  Now go have fun, my fellow geeks!  </p>
<p><a href='http://www.flowerlarkstudios.com/2010/09/18/how-to-take-ds-screenshots-with-a-camera/khscreen/' title='khscreen'><img width="150" height="150" src="http://www.flowerlarkstudios.com/wp-content/uploads/2010/09/khscreen-150x150.jpg" class="attachment-thumbnail" alt="khscreen" title="khscreen" /></a><br />
<a href='http://www.flowerlarkstudios.com/2010/09/18/how-to-take-ds-screenshots-with-a-camera/pokescreen/' title='pokescreen'><img width="150" height="150" src="http://www.flowerlarkstudios.com/wp-content/uploads/2010/09/pokescreen-150x150.jpg" class="attachment-thumbnail" alt="pokescreen" title="pokescreen" /></a><br />
<a href='http://www.flowerlarkstudios.com/2010/09/18/how-to-take-ds-screenshots-with-a-camera/rfscreen/' title='rfscreen'><img width="150" height="150" src="http://www.flowerlarkstudios.com/wp-content/uploads/2010/09/rfscreen-150x150.jpg" class="attachment-thumbnail" alt="rfscreen" title="rfscreen" /></a><br />
<a href='http://www.flowerlarkstudios.com/2010/09/18/how-to-take-ds-screenshots-with-a-camera/zeldascreen/' title='zeldascreen'><img width="150" height="150" src="http://www.flowerlarkstudios.com/wp-content/uploads/2010/09/zeldascreen-150x150.jpg" class="attachment-thumbnail" alt="zeldascreen" title="zeldascreen" /></a></p>
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		<title>Games To Look Forward To</title>
		<link>http://www.flowerlarkstudios.com/2010/07/14/games-to-look-forward-to/</link>
		<comments>http://www.flowerlarkstudios.com/2010/07/14/games-to-look-forward-to/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 09:21:20 +0000</pubDate>
		<dc:creator>Lee</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.flowerlarkstudios.com/?p=249</guid>
		<description><![CDATA[There seems to be a great line-up of games coming out in the next couple years from a lot of series I follow. Most gamers have probably already learned of these, but I&#8217;m going to post about them anyway because I have a website and I can. I&#8217;m super-excited about these releases and here are [...]]]></description>
			<content:encoded><![CDATA[<p>There seems to be a great line-up of games coming out in the next couple years from a lot of series I follow.  Most gamers have probably already learned of these, but I&#8217;m going to post about them anyway because I have a website and I can.  I&#8217;m super-excited about these releases and here are some reasons why.</p>
<h2>#1- Okamiden</h2>
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<p>
This is the one I am anticipating most.  Primarily because it&#8217;s a sequel to my favourite game, Okami but also because it&#8217;s the kind of game that can really benefit from touch-screen controls  (considering it&#8217;s gameplay is based on fighting by drawing with a brush).  Clover Studios closed down shortly after Okami&#8217;s PS release, but it seems that Capcom has decided to resurrect it.  It takes place a few months after Okami and will revisit some old areas of the original game as well as brand-new ones.  You control Chibiterasu, son of the sun goddess Amaterasu.  Also, Spirit Tracks style, you will control various companions of Chibiterasu as well by drawing a path for them to follow on the touch screen.  Zelda rip-off?  Probably.  No, definitely.  But perhaps that&#8217;s why I like Okami so much, since I&#8217;m a big Zelda fan.  The graphics look absolutely stunning, and will be in the same sumi-e style as the original Okami.  My only reservations are the &#8216;cutesy&#8217; look they&#8217;ve given it.  Considering that the original was such a dark game, it doesn&#8217;t seem like an adorable little puppy fits in that world.  Also, there&#8217;s no way that Okamiden- being a DS game- can be as massive as it&#8217;s playstation/ wii counterpart.  That was one of the things I liked about Okami- the vast maps and near endless side-quests.  It&#8217;s likely that Omakiden will be a much smaller world.  however, it also looks like it is going to be a lot of fun.</p>
<h2>#2- Rune Factory 3</h2>
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</div>
<p>
I&#8217;ve been following this one for quite a long time.  Since it was first announced, I think.  I have been a fan of the Rune Factory series since it&#8217;s first game in 2007 (which, to be honest, I thought would be awful when I first heard about it, but tried it anyway and was very pleasantly surprised).  After the tedium of Rune Factory Frontier for the wii, I am glad to see the series returning to the DS.  The series basically crossed Harvest Moon -a farming sim- with deungeon crawling.  You play through a storyline while farming and fighting, cooking, forging, getting married, and taming mosnters.  The biggest new feature in RF3 is that the main character, Micah, is both human and monster, and can switch between forms with a &#8216;transformation belt&#8217;.  The only monster form they&#8217;ve shown thus far is a sheep, so I&#8217;m hoping there will be others.  My biggest gripe on this game is the character design of Micah.  When I first saw it, I was overjoyed. &#8216;Finally!&#8217; I cried &#8216;A female lead for a Rune Factory game!&#8217;  That is, until I read the description beneath the image.  Micah is indeed male.  A very very effeminate male. -_-*  Since part of the plot involves courting and marriage, being a girl and playing as a male can be strange and awkward.  &#8216;Which girl do I want to marry&#8230;. hmmmm, that guy is pretty cute.  Blast, I can&#8217;t marry him!&#8217;  Even so, as bad as it is to play as a man (and a man that looks like a woman) I still love this series and can&#8217;t wait for the new instalment.
</p>
<h2>#3- Harvest Moon: Twin Villages</h2>
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<p>
 No, I cannot understand a word of this commercial, in case you were wondering.  The Harvest Moon series is infamous for milking their games for all they&#8217;re worth.  It seems like a new one comes out twice a year at least.  And more often than not, it&#8217;s just the same game in a new skin.  But here are some reasons why I&#8217;m anticipating this particular instalment.<br />
-Better more Rune Factory-like graphics<br />
-A new irrigation system for your crops (watering every day gets very dull)<br />
-New animals that you can keep, like alpacas and honey bees<br />
-A pet owl that can fly you around<br />
Shallow reasons, perhaps, but I&#8217;m a sucker for this series, so oh well.  The graphics are the main draw for me, mostly because of the anime-style drawings of the characters as opposed to the usual chibis.  It&#8217;s hard to be attracted to a chibi-man who looks more like a small child than an adult.  It will also be refreshing to have animals other than cows sheep and chickens.  Other Harvest Moon games have indeed had a wider variety of farm animals as well, but there was usually something about them that made me not want to play them (such as HM DS cute, the controls were confusing to me and the graphics weren&#8217;t much better than the GBA).  So even though this is likely the usual overdone Harvest Moon story, it is still something that I hope to pick up once it comes out.
</p>
<h2>#4- The Legend of Zelda: Skyward Sword</h2>
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</div>
<p>
Sorry that the blog is cutting of the edge of this video. <img src='http://www.flowerlarkstudios.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /><br />
I am both excited and skeptical about this one.  The first thing I noticed was that the graphics are much simpler than Twilight Princess.  This has really disappointed me.  It may seem shallow that I&#8217;m placing so much emphasis on graphics rather than gameplay, but being a visual artist the art side of video games is important to me.  Not that I don&#8217;t like simpler graphics- I love the cartoony style of Wind Waker and I have greatly enjoyed some old pixelated games.  But for a big series like that to take a step down in visual appeal&#8230;  But what has me excited is the new motion control system (which I have the feeling is the reason for the downsizing of the graphics.  This motion control is likely tasking up most of the disk space.  Let&#8217;s hope the story isn&#8217;t also downsized). Here&#8217;s a little about it:</p>
<p>&#8216;<em>The Legend of Zelda: Skyward Sword introduces full motion control enabled by the Wii MotionPlus accessory, which synchronizes player movements with Link&#8217;s actions while offering intuitive play control.</p>
<p>With the Wii MotionPlus accessory, every movement of Link&#8217;s sword matches the player&#8217;s motion with exact precision. If players motion left to right, Link swings from left to right. The precision play control is applied to enemies as well, as players must contemplate strategy when battling opponents that actively try to defend against attacks. </em>&#8216;<br />
-<a href="http://wii.ign.com/objects/872/872155.html">IGN</a></p>
<p>I&#8217;ve the feeling this is going to call for some quick and clever movements on the player&#8217;s part.  Considering my bad reflexes and lack of coordination, I am wondering if this is really the kind of game I&#8217;d be any good at.  I played Twilight Princess for the gamecube, and so can&#8217;t say what the wii motion controls on it are like, but it looks as though they&#8217;re going to be much more complex for Skyward Sword, and I can&#8217;t wait to try it out.  Is in 2011 yet?
</p>
<h2>#5- Pokémon Black and White</h2>
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<p>
I&#8217;m not too sure about this one, actually.  The graphics look nice, but rather dizzying.  I&#8217;ll be keeping an eye on it, but you can&#8217;t really keep making the same game over and over and just introduce new pokémon (I can&#8217;t even keep track of them anymore) and some new multiplayer features.  It needs a bigger draw than that (even though Harvest Moon does pretty much the same thing, but I&#8217;m not sick of that one yet).  I don&#8217;t know much about Black and White yet, so I won&#8217;t make judgements.  I just hope it&#8217;s not another Diamond/ Pearl disaster.
</p>
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		<title>One Big Huge Game Review Blog</title>
		<link>http://www.flowerlarkstudios.com/2010/06/21/one-big-huge-game-review-blog/</link>
		<comments>http://www.flowerlarkstudios.com/2010/06/21/one-big-huge-game-review-blog/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 16:22:19 +0000</pubDate>
		<dc:creator>Lee</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.flowerlarkstudios.com/?p=225</guid>
		<description><![CDATA[I&#8217;ve been meaning to do some video game reviews on new games as I play them, but usually got lazy and never did them, so I decided to lump them all into one huge review blog. Here you&#8217;ll find a list of all games that I have played extensive amounts of, as well as my [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been meaning to do some video game reviews on new games as I play them, but usually got lazy and never did them, so I decided to lump them all into one huge review blog.  Here you&#8217;ll find a list of all games that I have played extensive amounts of, as well as my overall impression of them compared to one another and then in-depth reviews on some of the more recently released games.  I have only been playing video games for about 6 years, and of those 6 years, most of the time I couldn&#8217;t play.  Despite this, I would consider myself a &#8216;core gamer&#8217; as when I am not writing or drawing, my free time is spent firmly ensconced in front of a nintendo console.</p>
<p><u>Gameboy Colour:</u><br />
Pokémon Yellow<br />
Pokémon Silver</p>
<p><u>GameCube: </u><br />
Legend of Zelda: Wind Waker<br />
Legend of Zelda: Ocarina of Time<br />
Legend of Zelda: Twilight Princess<br />
Final Fantasy: Crystal Chronicles<br />
MarioKart: Double Dash<br />
Super Smash Brothers Melee<br />
Pokémon Colosseum<br />
Pokémon XD</p>
<p><u>Gameboy Advance:</u><br />
Legend of Zelda: Minish Cap<br />
Kingdom Hearts: Chain of Memories<br />
Pokémon Sapphire<br />
Pokémon LeafGreen<br />
Harvest Moon: More Friends of Mineral Town<br />
Golden Sun</p>
<p><u>DS:</u><br />
Final Fantasy III<br />
Final Fantasy IV<br />
Pokémon Diamond<br />
Pokémon HeartGold<br />
Legend of Zelda: Phantom Hourglass<br />
Legend of Zelda: Spirit Tracks<br />
Nintendogs<br />
Rune Factory<br />
Rune Factory 2<br />
Time Hollow<br />
Ace Attorney Investigations: Miles Edgeworth<br />
Spore Creatures<br />
Kingdom Hearts: 358/2 Days<br />
Harvest Moon: Island of Happiness</p>
<p><u>Wii:</u><br />
Super Smash Brothers Brawl<br />
Rune Factory Frontier<br />
Okami</p>
<p>&#8212;<br />
Best Multiplayer: Super Smash Brothers Brawl/ Melee</p>
<p>Graphics that Blew me Away: Kingdom Hearts: 358/2 Days</p>
<p>Best Soundtrack: Okami</p>
<p>Best Real-Time Gameplay: Okami/ Legend of Zelda: Wind Waker/ Super Smash<br />
Brothers Brawl</p>
<p>Best Turn-Based Gameplay: Golden Sun/ Pokémon HeartGold</p>
<p>Cutest Game: Nintendogs</p>
<p>Game that made me go SQUEE the most: Harvest Moon: More Friends of Mineral Town</p>
<p>Hardest Game: Legend of Zelda: Ocarina of Time</p>
<p>Easiest Game: Time Hollow</p>
<p>Most Monotonous Game: Legend of Zelda: Phantom Hourglass/ Harvest Moon</p>
<p>Most Interesting Concept: Rune Factory Series (Farming + Dungeon Crawling)/ Kingdom Hearts Series (Final Fantasy + Disney)</p>
<p>Best Storyline: Okami/ Legend of Zelda: Twilight Princess</p>
<p>Most Sidequests: Okami/ Legend of Zelda: Wind Waker</p>
<p>Best Boss Fight: Legend of Zelda: Twilight Princess (Twilit Dragon: Argorock) / Okami (Orochi- 1st visit)</p>
<p>Scariest Boss Fights: Legend of Zelda: Twilight Princess</p>
<p>Most Fun Dungeons: Okami</p>
<p>Most Epic Adventure: Okami</p>
<p>The Ones I Found Most Addicting: Pokémon HeartGold / Rune Factory</p>
<p>Cheesiest Storyline: Final Fantasy IV</p>
<p>Lamest Character Design: Pokémon Diamond</p>
<p>Best Character Design: Legend of Zelda: Twilight Princess</p>
<p>Most Full of Bugs: Harvest Moon: More Friends of Mineral Town</p>
<p>Game that made me go WTF? the most: Ace Attorney Investigations: Miles Edgeworth</p>
<p>Most Bizarre: Spore Creatures</p>
<p>Saddest Video Game Moments [SPOILERS]: Legend of Zelda: Twilight Princess (When Zant injured Midna) Okami: (When Issun is left Behind at the Ark of Yamoto) / Kindom Hearts: 358/2 Days (when Roxas leaves the organisation)</p>
<p>Most Touching Video Game Moment: Okami (cutscene during final boss fight)</p>
<p><u>Overall Favourites:</u><br />
Gamecube: Legend of Zelda: Wind Waker<br />
Gameboy: Pokémon Sapphire<br />
DS: Rune Factory 2<br />
Wii: Okami</p>
<p>Games I would most like to replay: Okami / Pokémon HeartGold</p>
<p>Game I was surprised was excellent when I thought it would be lame: Rune Factory</p>
<p><u>In-depth reviews:</u></p>
<table><img src="http://flowerlarkstudios.com/images/Pokemon.jpg" align="right"><br />
<u>Pokémon HeartGold</u><br />
I have played and beaten many a Pokémon game, from the old Yellow to XD for gamecube to the ultra-lame Diamond.  Silver was one of my favourites, and when I heard that they were remaking Silver and Gold, I was excited.  The remake did not disappoint me as Diamond had, instead, it exceeded my expectations and I must say that this is the most amazing Pokémon experience I have ever had.  I mean, not that it was so different from the others, it has the same basic plot.  A young boy/ girl is given their first Pokémon by a Pokémon professor, and they&#8217;re off to explore the world, defeat gyms, and collect every type of Pokémon out there.  But it was the little things that added up.  For one, I loved how the Pokémon first in your party followed you around.  It was beyond adorable.  The soundtrack was a lot better, too, though I still found it a little annoying.  Traditionally, I&#8217;ve always played Pokémon games with the sound turned off, but this one I could turn it on for a while without my ears hurting too much.  The sprite drawings were also nice, and of course, since they were old pokémon (for the most part), the designs were cool instead of super lame like in Diamond/ Pearl.  Features like the Pokéwalker and the seals for the pokéballs were also a nice touch that added variety (I love my Pokéwalker ^^).  There were tonnes of minigames to keep you occupied and the main storyline seemed a bit more epic than other games, especially when Ho-oh or Lugia appears.  They also went all-out with the legendaries; it is possible to obtain both Ho-oh and Lugia, Kyogre or Groudon, Latias or Latios, all three legendary dogs, and all three legendary birds and MewTwo.  There are more legendaries, too if you attend events, and Rayquaza is possible to catch if you obtain Kyogre or Groudon and then trade for the opposite.  Gameplay was the traditional level-up.  The game did get a little dull after beating the elite 4 and entering Kanto, but still interesting enough to hold my undivided attention to the end.  Once you enter Kanto, there will also be a host of new pokémon to find.  A lot of Pokémon from Diamond/ Pearl creep up, too.  After defeating Red/ Blue, though, there isn&#8217;t too much to do other than level and battle pokémon.  Facing Red was one of my few gripes with the game.  The battle is epic, but takes a LOT of level-grinding.  You should be about lv. 60 once you&#8217;ve reached Red, but to face him requires levels of 70+, and they&#8217;re not easy to obtain as the highest level wild pokémon are around 50 and don&#8217;t give many experience points.  I ended up transferring a level 100 Groudon from Sapphire into HeartGold to avoid all the grinding I would have had to do.  Nothing loses my interest faster than having to grind levels.  Other than this one small annoyance, however, the rest of the game is excellent.  If you&#8217;ve never played Pokémon before, I highly recommend HeartGold/ SoulSilver, as it is by far my best experience with the series.<br />
</table>
<table><img src="http://flowerlarkstudios.com/images/WW.jpg" align="right"><br />
<u>Legend of Zelda: Spirit Tracks</u><br />
The premise of this Zelda game is basically the same as most- you are the young hero, Link, setting off on a puzzle-solving, action-packed adventure to rescue the land from the impending evil force.  However, this instalment has a unique twist- this time Zelda herself is your sidekick!  In the style of Fullmetal Alchemist, she is an armour-possessing spirit who has lost her body, and it&#8217;s up to her and Link to get it back from the evil demon king.  The gameplay is excellent, the stylus control couldn&#8217;t be smoother and the puzzles are tonnes of fun.  What really won me over was the tower of spirits dungeon in which Zelda can possess Phantoms, different kinds of which can accomplish different tasks.  You get to control both Link and Zelda through the many visits to this dungeon.  Fortunately, unlike Phantom Hourglass, you do not have to redo the same floors over and over.  The only thing I feel disgruntled about in this game is the very thing it was named after- the train.  It&#8217;s fun at first, but the farther you get into the game, the more tedious it becomes.  Even once all the warp gates are unlocked, it still takes forever to get from point A to point B, all the while dodging the same obstacles over and over.  The train I think is really what kills the game, and it&#8217;s unlikely that I will want to replay it over like I did with Wind Waker.  Sailing could also be tedious, but you weren&#8217;t restricted to such a linear path.  It also didn&#8217;t help that I am a terrible engineer and tended to destroy my train on a regular basis. Other than that, though, Spirit Tracks is an excellent Zelda adventure.  And either the puzzles are getting easier, or I&#8217;m getting better at solving them.<br />
</table>
<table><img src="http://flowerlarkstudios.com/images/KH.jpg" align="right"><br />
<u>Kingdom Hearts: 358/2 Days</u><br />
The hero of previous Kingdom Hearts games was Sora, the young keyblade wielder from an isolated island home.  However in 358/2 Days, you take control of Sora&#8217;s Nobody, Roxas.  He is new to Organisation XIII and as his best friend, Axel puts it, pretty much a zombie.  He has no memories, no heart, and no place in the world.  The Organisation takes him in because he can wield the keyblade and thus collect hearts from the heartless.  As he collects hearts, the released hearts form Kingdom Hearts.  When Kingdom Hearts is completed, every Nobody in the Organisation will finally have a heart of their own.  Each day Roxas is assigned a mission to complete.  These vary from collecting hearts to gathering intelligence, following suspicious people, defeating bosses and and gathering emblems within a certain time period.  Completed missions can be replayed at any time as &#8216;holo-missions.&#8217;  Also, missions that do not advance the story line can be skipped if desired and played later as a holo-mission.  The actual gameplay is excellent.  Most missions are quite short, which is good because you can&#8217;t save during a mission, though you can withdraw and start it over again later.  The plot is pretty good, that is, until you start getting pretty advanced into the game.  If you haven&#8217;t played Kingdom Hearts 1, 2 or Chain of Memories, prepare to be confused!  I never beat Chain if Memories and never played 1 or 2.  The plot of 358/2 Days leans heavily on the events of previous games.  And so by the end, I was so thoroughly confused that it somewhat spoiled the intense drama that was unfolding.  However, you do not need to know what&#8217;s going on in order to play and beat the game, it&#8217;ll just makes things richer.  The controls are a little complicated, but smooth once you learn them.  The graphics absolutely blew me away.  They were gorgeous and detailed- probably better than the N64 graphics.  My only beef is with the camera angles.  Prepare to get dizzy ans the camera wildly swings around- especially if you equip the auto-lock panel.  Gameplay is real-time hack and slash.  There is some strategy when it comes to arranging your panels appropriately for the mission.  You cannot change them once in a mission, so come prepared!  Overall I immensely enjoyed this game, even though I couldn&#8217;t get the full storyline effect.<br />
</table>
<table><img src="http://flowerlarkstudios.com/images/RFF.jpg" align="right"><br />
<u>Rune Factory Frontier</u><br />
The Rune Factory series is an interesting combination of a farming/ dating sim and a fantasy RPG.  In this instalment, you take control of Laguna once more (the hero of the original Rune Factory game).  He leaves Kardia and travels to Trampoli in search of Mist, the girl who gave him his farm in Rune Factory 1.  Once there he finds her, and decides to settle down on yet another derelict farm in this new town.  While there, he must solve the mystery of Whale Island and save the day again, all the while growing crops, forging weapons, cooking, making accessories, fighting and taming monsters and falling in love with the girl of his dreams.  The graphics in Rune Factory Frontier are very beautiful, and it has several new features, such as the ability to bring a monster ally into boss battles.  It&#8217;s a nice touch also that you can see Laguna wearing the accessories you make while they&#8217;re equipped.  Seeing the monsters larger and more clearly is awesome, and there are a lot of new monsters as well as old.  Monsters that previously did nothing but fight for you now have new features.  Monsters can gather wood and wild plants now, as well as give seeds and rare items every few days when you use the harvester tool on them.  Another new feature is the Runies.  If you create the proper balance of Runies throughout the map, your farm enters a state of prosperity in which the plants will mature faster and bear fruit more often.  However, this game advances very slowly and tediously.  Your rune meter deplenishes very quickly, making it very very hard to level up after a while.  Also, the fixed camera angle makes dodging monster attacks much more difficult than in the handheld games.  It also takes a while to load new areas, making even moving around tedious.  I am currently in the end of fall of my first year, One girl has 1/10 hearts for me, I have a field full of rocks and stumps still, I am only on the second floor of the second dungeon and am a dismal level 30.  And this is all after putting over 50 hours into the game.  As you can see, it advances so slowly it makes staying interested difficult.   If I was able to level faster, it would make all the difference, but getting ahead in anything can take hours upon hours.  I would only recommend this game if you had unending supplies of patience and persistence,<br />
</table>
<table><img src="http://flowerlarkstudios.com/images/IoH.jpg" align="right"><br />
<u>Harvest Moon: Island of Happiness</u><br />
I won&#8217;t lie.  This game got pretty terrible reviews.  Which goes to show that you can&#8217;t always rely on reviews for an accurate depiction of a game.  Nor can someone else tell you whether you&#8217;ll find a game fun or not.  It took me a while to get into this one, but once I did, I thoroughly enjoyed it.  Once more you are a young aspiring farmer given a run-down piece of land which you must build to prosperity as you fall in love with one of the villagers.  This game lets you choose whether to be a boy (Mark) or girl (Chelsea).  Whichever you choose, the plot is the same.  Your boat is shipwrecked on an island, and instead of calling for help, you and the other travellers decide to call Sunny Island home.  As you advance, more and more people come to the island until it is a booming town full of residents.  You get to grow a large variety of crops and trees, care for Chickens, cows, and sheep, as well as a horse and a dog.  You have 6 bachelors (or bachelorettes) to choose from.  The controls are&#8230; wonky.  It&#8217;s all stylus controlled, and very awkward.  However, once you become accustomed to the odd setup, it goes fairly smoothly.  There are no rucksack shortcuts, which makes things more time-consuming, but after a few seasons on your farm, you get to be pretty fast and efficient at accessing your items.  It&#8217;s definitely a LOT harder than other Harvest Moon games.  Tool upgrades are difficult to get and require a lot of patience to obtain.  The harvest sprites do NOT help on your farm, and it is almost impossible to keep your animals outside.  If you were new to Harvest Moon, I would recommend (More) Friends of Mineral Town for the GBA.  however, if you are a seasoned player and are looking for a challenge, Island of Happiness is for you.<br />
</table>
<table><img src="http://flowerlarkstudios.com/images/Okami.jpg" align="right"><br />
<u>Okami</u><br />
I know that this one isn&#8217;t a new release, but it blew me away so thoroughly that it deserved a review.  I have only one word to sum it up: EPIC.  A dark power in Nippon (Japan) has been released!  The long sealed Orochi has awoken and the tree spirit Sakuya summons the goddess of the sun, Amaterasu to once more defeat Orochi as she did 100 years ago.  Unfortunately, our lupine heroine has lost most of her power as people&#8217;s faith has dwindled.  You must play through an intricate storyline to rediscover Amaterasu&#8217;s power, gain the faith of the people, and clear Nippon of the curse of darkness that casts a pall over all its wonders.  You will meet 13 spirits of the brush (some multiple times).  with each visit Amaterasu gains a new ability.  She fights and solves Zelda-esque puzzles with the power of the celestial brush.  The wii&#8217;s motion sensor allows you to draw on the screen to evoke different powers.  This game is very difficult, but absolutely amazing.  The controls are smooth as silk (excepting the dodge move, which doesn&#8217;t work, but you don&#8217;t really need to use it) and the game is amazingly large and complex.  The maps are enormous, the gameplay intensely varied, and mini-games and sidequests are everywhere.  The plot is not only complex, but moving as well (I cried during the cutscene in the middle of the final boss fight, and I do not cry easily at anything).  The graphics are a bit outdated, but highly stylised and beautiful.  They mimic Japanese Sumi-e paintings.  I have long been a raving Zelda fan, but can easily name Okami as my all-time favourite game.  It&#8217;s like Zelda on an immense scale.  The characters are quirky and lovable, there are plenty of moments that will make you gasp, cry, and laugh, and the dungeons are some of the most fun I have ever seen.  If you like RPGs, Okami is a must-play.  I am eagerly anticipating its 2011 sequel, Okamiden for DS.<br />
</table>
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		<title>Rune Factory: Buffamoo Sculpture</title>
		<link>http://www.flowerlarkstudios.com/2010/05/02/rune-factory-buffamoo-sculpture/</link>
		<comments>http://www.flowerlarkstudios.com/2010/05/02/rune-factory-buffamoo-sculpture/#comments</comments>
		<pubDate>Sun, 02 May 2010 23:13:02 +0000</pubDate>
		<dc:creator>Lee</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.flowerlarkstudios.com/?p=151</guid>
		<description><![CDATA[Mood: Tired Watching: Planet Earth Gaming: Final Fantasy IV Half a year after moulding it, I FINALLY got around to painting her! A buffamoo from the game Rune Factory. The buffamoos are my favourite monsters. You can&#8217;t beat a cow that looks like it&#8217;s going to eat you. My cat actually broke this shortly after [...]]]></description>
			<content:encoded><![CDATA[<p><u>Mood</u>: Tired<br />
<u>Watching</u>: Planet Earth<br />
<u>Gaming</u>: Final Fantasy IV</p>
<p>Half a year after moulding it, I FINALLY got around to painting her!  A buffamoo from the game Rune Factory.  The buffamoos are my favourite monsters.  You can&#8217;t beat a cow that looks like it&#8217;s going to eat you.  My cat actually broke this shortly after I took <a href="http://flowerlark.deviantart.com/art/Rune-Factory-Buffamoo-WIP-137768285">these</a> photos, and I had to glue it back together.  Luckily the paint hides most of the cracks.</p>
<div id="attachment_152" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.flowerlarkstudios.com/wp-content/uploads/2010/05/buffamoo.jpg" rel="lightbox[151]"><img src="http://www.flowerlarkstudios.com/wp-content/uploads/2010/05/buffamoo-300x258.jpg" alt="" title="buffamoo" width="300" height="258" class="size-medium wp-image-152" /></a>
<p class="wp-caption-text">I wouldn&#8217;t want to milk this one&#8230;</p>
</div>
<p>And yeah, my paint jobs suck.  Acrylics hate me.  I much prefer using watercolours, but they don&#8217;t bind well to the clay and flake off easily, even after being sprayed with fixative.  Too bad you can&#8217;t paint these thing with oils&#8230;</p>
<p>EDIT:  Got the background tutorial up!!
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